Chopping on a tree Stump

June 24, 2025

While I continue to develop my game, I want to deliver assets for other people to use on the Unity Asset Store.

To do this, I will need to start with something simple. To simply get to understand how to deliver assets, I will start with a humble tree stump.

Setting up the setup

To even begin to set up a Unity Asset Store, I need to make this website. As you can't setup a Unity Asset Store store, without a website for your brand.

As you are reading this, the first step of the setting up of the Unity Publisher setup is complete.

Next, I have to;

  • finish filling in the Publisher Profile on publisher.unity.com
  • find out what else Unity want in the setup to be a Publisher
  • model the actual 3D tree stump in Blender
  • texture the 3D tree stump
  • test importing the tree stump as a package in different build pipelines
  • upload the package via the Asset Store Publishing Tools tool
  • pass all the tests
  • pass the Unity review stages
  • publish the asset